Exploring the Transformative Trends Shaping EdTech

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Exploring the Transformative Trends Shaping EdTech

Exploring the Transformative Trends Shaping EdTech

Education Technology is rapidly growing, revolutionising learning, teaching and the way we work. Through technology integration, EdTech offers a diverse range of products and services aimed at enhancing learning outcomes, accessibility, and efficiency. This article looks into several transformative trends in EdTech and their impact on education. From AI-driven education to microlearning, mobile-first platforms, virtual reality (VR) and augmented reality (AR), gamification, and leveraging social media platforms, these trends are reshaping the educational landscape and creating new opportunities for learners and educators alike.

AI-Driven Education

Artificial intelligence or AI has been a part of the education sector for decades, but recent developments in generative-AI, such as ChatGPT, have propelled it into the mainstream. AI is the ability of machines to perform tasks that normally require human intelligence, such as reasoning, learning, and decision making. While ChatGPT is a generative AI that can communicate in a human-like way providing highly intelligent responses to any query on any subject presented to it. AI-driven education harnesses machines’ power to enhance learning experiences and outcomes.

Benefits of AI-Driven Education

  • Individualized learning: AI tailors content, pace, and feedback to each learner’s needs, preferences, and goals.
  • Adaptive feedback: AI provides immediate and personalized feedback based on learners’ performance and progress.
  • Learning analytics: AI collects and analyzes data to offer insights and recommendations for improvement.
  • Content generation: AI creates relevant content based on learners’ interests and queries.
  • Tutoring and mentoring: AI provides guidance and support through chatbots, virtual assistants, and intelligent agents.

Example of AI in use

  • ChatGPT: A generative AI tool that can produce natural language texts on various topics and domains. ChatGPT can be used for content creation, summarisation, paraphrasing, question answering. Most importantly in education, it can help teacher in planning creative lessons, assessment and tutoring among other education related tasks.
  • Khanmigo: This is an adaptation of ChatGPT for Khan Academy that includes student mentoring and teacher assistants. The AI-powered system creates an interactive learning experience for students and provides a personalised learning path for each student. Khanmigo also offers an AI-powered assistant for teachers to help them manage their classes more effectively.
  • Duolingo: A personalised language learning platform that provides personalised learning for students. It offers real-time feedback and tracking for teachers to monitor students progress and provide support when needed.

AI is increasingly being used in education to create more engaging learning experiences, personalised learning paths, and provide feedback to students based on their performance. While there are many potential benefits, there are also ethical and social considerations and policy makers are working to ensure that AI is developed, adopted, and used responsibly.

Microlearning

Microlearning is a learning approach that delivers bite-sized chunks of information, allowing learners to learn and retain knowledge in a short amount of time. It is particularly beneficial for busy professionals and students who require context-based learning for upskilling and on-the-job training. By catering to learners’ preferences for on-the-go and on-demand learning, microlearning effectively increases engagement and knowledge retention. It incorporates various media elements, such as videos, podcasts, articles, infographics, and interactive games, to enhance the learning experience.

The benefits of microlearning

  • Bite-sized learning: With microlearning,  information are easily broken-down into digestible chunks, enabling learners to absorb knowledge in 3 to 15-minute sessions.
  • Contextual and on-the-job training: Provides content that directly applies to learners’ work or academic environment, facilitating contextual understanding and practical application.
  • Efficiency and cost-effectiveness: Optimises learning resources by focusing on concise and targeted content, resulting in time and cost savings. It requires fewer materials and infrastructure compared to traditional learning methods.
  • Flexibility and accessibility: It allows learners to access content anytime and anywhere, accommodating their busy schedules. It can be accessed on various devices, supporting on-the-go and on-demand learning.
  • Enhanced engagement and retention: Employs interactive media elements that capture learners’ interest and motivation. This approach improves knowledge retention and encourages active participation.
  • Reduced cost: It help saves time and resources by requiring fewer materials and infrastructure.

Examples of Microlearning platforms

  • EduMe: A mobile-based training tool that combines training and communication, allowing users to create microlearning courses, quizzes, and surveys.
  • ShotClasses: A mobile microlearning platform that enables the quick creation of micro lessons using presentations, PDF files, SCORM content, and YouTube videos.
  • Master-O: A content authoring tool that repackages existing content into bite-sized sales playlists, including game-based assessments and microlearning interactions.
  • Talentcards: A mobile training platform build specifically for front-line or desk-less field workers that utilises a flashcard approach which qualifies as bite-sized learning modules.
  • Ted-Ed: A microlearning platform that offers short, focused educational videos and lessons designed to deliver specific knowledge or skills in a concise and engaging manner.

Microlearning is an essential component of modern learning, harnessing the power of EdTech to deliver effective and engaging learning experiences. With its flexibility, efficiency, and focus on bite-sized content, microlearning enables learners to acquire knowledge and skills in a convenient and accessible manner.

Mobile-First Platforms

With the widespread use of mobile devices, mobile-first platforms have become essential in education. These platforms are designed and optimised for smartphones and tablets, enabling learners to access education anytime, anywhere, and on any device. Particularly valuable in developing countries where internet access and computer ownership are limited, mobile-first platforms helps to bridge the digital divide.

Benefits of Mobile first platforms

  • Increased access: Learners can access education regardless of location, connectivity, or income level.
  • Enhanced convenience: Learning at one’s own pace without time or space constraints.
  • Improved relevance: Content and services cater to learners’ local context, language, and cultural needs.
  • Expanded opportunities: Global collaboration, resource access, and networking among learners and educators.

Example of Mobile first platforms

  • SAP Litmos LMS: A mobile-first learning platform designed to help businesses train their employees. The platform is supported on Mac, Windows, Linux, iOS Native, Android Native, Cloud, SaaS, and Web.
  • TalentLMS: A mobile-first learning platform designed to help businesses train their employees. The platform is supported on Mac, Windows, iOS Native, Android Native, Cloud, SaaS, and Web.
  • Schoology: A mobile-first learning platform that is designed for K-12 schools and higher education institutions. The platform is supported on iOS Native, Android Native, Cloud, SaaS, and Web.
  • Blackboard: A mobile-first learning platform that is designed for academic institutions. The platform is supported on iOS Native, Android Native, Cloud, SaaS, and Web.

Mobile-first platforms have emerged as essential tools in education, offering increased access, convenience, relevance, and expanded opportunities for learners worldwide. These mobile-first solutions cater to diverse access and varied educational needs. With their focus on mobile accessibility, they help in bridging the digital divide and empower learners to access education anytime and anywhere.

Virtual Reality (VR) and Augmented Reality (AR) in Education:

VR and AR technologies offer immersive and interactive learning experiences. VR creates computer-generated environments, while AR overlays digital content onto the real world. These technologies facilitate experiential learning, enhance visual and spatial understanding, personalise learning experiences, foster collaboration and communication, increase engagement and motivation, and prepare students for future careers. Although challenges like cost, training, and content development remain, VR and AR have immense potential to bridge the gap between theory and real-world application.

Benefits of VR and AR in Education

  • Experiential learning: Simulations and virtual field trips provide hands-on experiences.
  • Visual and spatial understanding: Complex concepts become tangible and easier to grasp.
  • Personalised learning experiences: Customized learning paths and adaptive content cater to individual needs.
  • Collaboration and communication: Students collaborate and solve problems in virtual environments.
  • Engagement and motivation: Immersive environments foster enjoyment and curiosity.
  • Skill development: Practical skills are acquired through simulated real-world work environments.

Example of VR and AR in Education

  • Discovery VR: A virtual reality program that lets you watch 360-degree films with instructional information about wild nature, environmental issues, space adventures, culture, and history.
  • Arility: An augmented reality software that teaches youngsters the fundamentals of safety.
  • Orbulus: A virtual reality app that allows you to explore different places around the world.
  • Nanome: A virtual reality software that allows students to visualize and manipulate molecules in 3D.
  • Google Expeditions: Enables users to see 3D objects in the classroom, such as volcanoes, storms, and even DNA. This application provides more than 100 AR expeditions that include the history of technology, the moon landing, and more.
  • SkyView: Allows students to explore the universe using AR overlays of the night sky.

The integration of Virtual and Augmented Reality in education offers transformative benefits. By bridging the gap between theory and real-world application, these technologies empower students to explore, visualise, and interact with educational content in new and meaningful ways. With their ability to make complex concepts tangible and support students in grasping difficult topics, VR and AR are revolutionising the educational landscape and preparing students for the challenges and opportunities of the future.

Gamification

Gamification applies game elements to learning, creating an enjoyable and effective educational setting. It enhances motivation, engagement, and active participation through features like points, badges, levels, rewards, and challenges. Gamification develops problem-solving and critical thinking skills, allowing practical application and deeper comprehension. It offers personalised learning experiences tailored to individual needs, with customized instruction and feedback. Collaborative and competitive elements foster teamwork, communication, and healthy competition. Students can track progress and receive real-time feedback, improving performance. Gamification reinforces learned skills through repetition and feedback loops, enhancing knowledge retention. Balancing game elements and educational objectives maximizes the power of gamification in education.

Benefits of Gamification in Education

  • Increased motivation and engagement: Games capture students’ attention and encourage active participation.
  • Active learning and problem-solving: Challenges and quests promote critical thinking and hands-on application.
  • Personalised learning experiences: Tailored difficulty levels and feedback cater to individual student needs.
  • Collaboration and competition: Social elements foster teamwork, communication, and healthy competition.
  • Progress tracking and feedback: Real-time feedback and progress tracking enhance self-monitoring and improvement.
  • Skill reinforcement: Repetition and feedback loops reinforce learned concepts.

Examples of Gamification in Education:

  • Duolingo: A language-learning app that uses game elements such as points, badges, levels, streaks, leaderboards, and rewards to motivate learners to practice their skills.
  • Classcraft: A classroom management system that transforms the classroom into a role-playing game where students create avatars, form teams, earn points, unlock powers, complete quests, and face consequences.
  • Kahoot!: A quiz platform that allows teachers to create interactive quizzes with music, images, videos, and timers. Students can join the quiz using their devices and compete with each other in real-time.
  • Minecraft: A sandbox game that allows students to explore, create, and collaborate in a virtual world. Teachers can use the game to teach various subjects such as math, science, history, art, and coding.
  • Quizlet: A study app that allows students to create flashcards, games, quizzes, diagrams, and more to help them learn any subject. Students can also access millions of study sets created by other users or teachers.

Gamification in education has proven to be a valuable approach for enhancing student engagement, motivation, and learning outcomes. By incorporating game elements and mechanics, educators can create an enjoyable and effective learning environment that promotes active participation, critical thinking, collaboration, and skill development. Through successful implementation of gamification, students can acquire knowledge and skills while having fun, leading to a more enriching and fulfilling educational experience.

Leveraging Social Media

Social media platforms have gained immense influence among learners, particularly the younger generation. EdTech firms are leveraging this trend by offering tailored education experiences on social media. The use of social media for education are not limited to the younger generation. Adults are also increasingly using social media to learn new skills and stay up-to-date on current events. The use of social media for education can help to level the playing field for learners from all backgrounds. By providing access to high-quality educational content, social media can help to break down barriers to learning and empower learners to reach their full potential.Credly:

Benefits of social medial in Education

  • Enhanced online learning and networking: A platform for online learning and networking, connecting students with educational content and facilitating interactions with peers and experts.
  • Increased student engagement: Serves as an engaging tools for students, capturing their attention and fostering active participation in the learning process.
  • Creative demonstration of ideas: Learners can creatively demonstrate their ideas and showcase their skills through various multimedia formats available on social media platforms.
  • Global exposure: Offers a window to diverse cultures, ideas, and perspectives, providing students with a global exposure that enriches their learning experience.
  • Collaborative opportunities: Provides collaborative spaces where students can work together, share knowledge, and collaborate on projects.
  • Research capabilities: Students can utilize social media as a research tool, accessing a vast array of information and resources available on these platforms.
  • Connecting with experts: It provides opportunity to connect directly with subject matter experts, enabling students to engage in discussions, seek guidance, and learn from industry professionals.
  • Effective communication: Social media facilitates seamless communication between students and teachers, enabling efficient and timely interactions, feedback, and support.

Example of Social media in Education

  • Lectera: Provides short, practical courses on TikTok and Instagram. These courses are designed to be engaging and easy to follow, and they cover a wide range of topics, such as business, marketing, and personal development.
  • Skillshare: Provides expert-led classes on YouTube. These classes are more in-depth than the courses offered by Lectera, and they cover a wider range of topics. Skillshare also offers a subscription service that allows learners to access unlimited classes.
  • Khan Academy: Uses social media to promote its educational content and connect with learners. Khan Academy has a large following on Facebook, Twitter, and YouTube, and it uses these platforms to share educational videos, articles, and quizzes.

The use of social media platforms for education has a lot of benefits to it in this age. Using these platforms to supplement traditional educational can result into a more dynamic and interactive learning environment. The use of social media for education will continue to evolve, we can expect to see even more innovative and effective ways to use them for learning. Despite the advantages of social media as indicated, they also come with challenges such as data protection and privacy, bullying and distractions, which must be addressed for a positive and effective learning experience to take place.

Blockchain in Education

Blockchain is a distributed ledger technology that can be used to store and track data in a secure and transparent way. It is a tamper-proof and secure way to store data, which makes it ideal for use in education.

Some of the use cases of blockchain in Education

  • Storing academic records: Storage of academic records, such as transcripts, grades, and degrees. This data can be accessed and shared  easily by students, teachers, and employers, and it is tamper-proof, which means that it cannot be changed or deleted.
  • Providing digital badges: Digital badges for completed certain courses or learning objectives can be provided for learners. These badges can be verified and shared easily, thereby helping students to demonstrate their skills and knowledge to potential employers.
  • Enabling micro-payments: Micro-payments for educational content and services can be enabled to allow students to pay for individual courses or learning modules, rather than having to pay for entire degrees.
  • Creating secure learning environments: Enables secure learning environments where students can share data and collaborate on projects without fear of their data being compromised.

Benefits of using blockchain in education

  • Security: A secure way to store data for sensitive educational information such as transcripts and grades.
  • Transparency: A transparent way to store data for students and other stakeholders to easily verify the authenticity of the data.
  • Efficiency: For automating certain tasks in education, such as issuing of transcripts and degrees. This can save time and resources.

Challenges of using blockchain in education

  • Cost: As a relatively new technology, there are costs associated with the implementation of blockchain.
  • Complexity: Blockchain can be complex technology to understand and implement.
  • Acceptance: There is still no wide acceptance of  Blockchain technology  by educators for now. According to Gartner report, about 47% of respondent to their 2019 survey on adoption of blockchain in education cited “lack of interest”.

Examples of blockchain being used in education

  • Blockcerts: A non-profit organisation that is developing a blockchain-based system for issuing and verifying digital credentials.
  • edX: An online learning platform that is using blockchain to store student transcripts.
  • Credly: A digital credentialing platform by Pearson  for creating, issuing and managing digital credentials.

Blockchain technology has a very high potential to revolutionise education in many of the areas highlighted above , especially in the area of learning credentials and micro-payment. Acceptance and adoption is expected to increase gradually with ease of use, implementation and reduction in cost.

In conclusion, the transformative trends in EdTech are revolutionising education and providing students with unparalleled learning experiences. Through AI-driven education, personalised support and valuable insights are offered, while microlearning delivers flexible and captivating content. Mobile-first platforms bridge accessibility gaps, and the integration of VR and AR technologies creates immersive learning environments. Gamification fosters motivation and active participation, and leveraging social media platforms encourages authentic and collaborative experiences, while blockchain technology is being adopted gradually for a secure and tamper-proof education process. By embracing these evolving trends, educators can harness the true potential of EdTech to transform and enhance teaching and learning for current and future generations in this digital age. At Webhostville Services, we are dedicated to staying abreast of these trends and developing our skills and expertise to support our customers in maximizing the opportunities presented by these technologies. Together, we can unlock the endless possibilities they offer, creating a brighter future with improved education for all.

 

In line with our workflow process, we have researched, edited and refined some of the contents with a combination of generative AI tools, google bard, copilot and chatgpt.

Links to learn more

AI-driven Education

Microlearning

Mobile first Platform

VR and AR in Education

Gamification in Education

Social Media in Education

Blockchain in Education

 

 

 

 

 

2 Responses

    • Education has not been evolving in tandem with technology in the past decades. Technology was evolving at break-neck speed while education remained as it has always been for centuries until very much recently. The last ten years has seen education catching up, leveraging on the technology that makes learning better than before. But with COVID-19 and the need to ensure education continues, all the technology that has been silently developed and used by a few, while being resisted by others were brought to bare, especially in the area of online and distance learning. As the saying goes, the rest is history, even the most technology shy of people needed to go online and online they went both for learning and other necessity.

      Now, we are entering into the era of Artificial intelligence, generative artificial intelligence to be specific because AI has been here and in use for decades but not prominently acknowledged as now. With generative-AI, the speed of development is light-speed! First came ChatGPT and the flood-gate of different generative-AI was flung opened and there is a generative-AI for just about anything you might want to do faster that your usual. While ChatGPT is text-based generative AI, we have others for image, videos, music and code. Some sector of Education could not accept this reality that there is a robot out there that will do just about anything you want them to do as far as knowledge is concerned, they want it banned from schools. That is to be expected, if ChatGPT can pass major exams like the Medical and MBA exams brilliantly. ChatGPT is assumed to be a means for students to cheat because they can just sit back and get it to do their assignments for them.

      But while, some were up in arms about cheating with ChatGPT, others were exploring and modeling how ChatGPT could be integrated into the teaching and learning process. So comes Khanmigo, from Khan Academy, a brilliant idea on how to leverage innovative technology in the classroom. Teachers and students can use generative AI in their respective roles to support the teaching and learning process without the problem of cheating and inappropriate use. In fact the problem of personalised learning and individual tutors for students has been solved with this innovation. Teachers too have got a brilliant assistant to support their process not to take their jobs!

      I guess, I should stop here, better to write more on this in my next article. Now that education is catching up with technology, the trends will continue to evolve. It’s generative-AI today, it was ARVR and others before. What will trend next?

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